eXplorist as routing unit
Posted: Thu Dec 20, 2007 7:05 pm
Dear all,
I wonder what's you opinion about eXplorists routing usability?
Let me be more specific
- we just developed routable map for eXplorists, BUT, I noticed that eXplorists routing capabilities are rather limited, especially compared to similar G* units.
Of course I'm aware that handhelds are primary outdoor devices, but since we develop road map for it, I wonder how it works as automotive unit.
Known limitations:
- no car/pedestrian mode
- no shortest/fastest ... navigation mode - this one is special - no one can tell for sure which algorithm eXplorist use - shortest/fastest or else ??
- no night mode
- etc ...
So far we haven't got any experience on day-to-day using eXplorists as routing units, simply because we haven't got maps, and I would appreciate any testimony from somebody who uses eXplorists with some sort of routable map ( redraw speed, turn announcing ... )
Thanks in advance,
Davor
I wonder what's you opinion about eXplorists routing usability?
Let me be more specific
- we just developed routable map for eXplorists, BUT, I noticed that eXplorists routing capabilities are rather limited, especially compared to similar G* units.
Of course I'm aware that handhelds are primary outdoor devices, but since we develop road map for it, I wonder how it works as automotive unit.
Known limitations:
- no car/pedestrian mode
- no shortest/fastest ... navigation mode - this one is special - no one can tell for sure which algorithm eXplorist use - shortest/fastest or else ??
- no night mode
- etc ...
So far we haven't got any experience on day-to-day using eXplorists as routing units, simply because we haven't got maps, and I would appreciate any testimony from somebody who uses eXplorists with some sort of routable map ( redraw speed, turn announcing ... )
Thanks in advance,
Davor